User Interface/Polish
Hi guys, here comes to my second last devlog that talk about the User Interface and polish.
UI
I designed a menu as the first scene when player start to play the game...
Player can choose several options by simply clicking it:
- "START" button will lead to the game playing scene
- "HIGH SCORE" will lead to a scene which showing highest score achieved by player
- "TIPS" button will lead to the scene which showing some tips for the player (about enemies and some function)
- "QUIT" button allowed player to quit the game
- From the "High Score" and "Tips" scene, player can go back to menu scene by clicking the "BACK" button
Game Over
When the player health is lesser or equal to 0, it will prompt out a Game Over Scene to let player know the game is ended and they are allowed to get back to the menu by clicking the "BACK TO MENU" button...
Some problems fixed from previous devlog
Frost Turtle Script
From devlog "Enemies & Interaction", I mentioned that the frost turtle is NOT killable and it will die in a certain time. I have created a script which they will destroy itself in a given time and can be adjusted when designing the game...
Like GIF above showed, it die without any collision happen( when I set it to die in one second)
Health decrease
Player Health decrease one and show on the left top of the screen when collide with the enemies...
Feedback From Classmate
After letting my classmate to play my game, he found a problem which the high score scene is not updated.
Here is the end of this devlog, I will be working on the problem on High Score and update the changes I make in next devlog.
Monster Crashing Truck
More posts
- Documentation + User GuideOct 15, 2020
- Game.TestingOct 05, 2020
- Presentation and GraphicsSep 27, 2020
- Enemies & InteractionSep 22, 2020
- Basic Level BlockingSep 11, 2020
- Player MovementAug 30, 2020
- Game ConceptAug 28, 2020
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