Game.Testing


Hi guys, here comes to my last devlog after the testing session tutorial class which I received a lot useful and helpful feedbacks from my classmates and my tutor. All the feedbacks are giving me good idea and suggestion on how to get my game more enjoyable and amazing.

Link for Feedback Form:

https://docs.google.com/forms/d/e/1FAIpQLSdZeIppyuYdK6WGC8BjODYhU7G0ITWYljWFkC5B...

From the feedbacks, there are several bugs and I have fixed it and will be explain in this devlog.

Feedback Form Feedbacks:

Bugs and Problems



Based on the feedback form, I have summarized three main problems or bugs found in my game:

1. The truck will start to rotate when hitting the wall

After hitting the wall, the truck will start to rotate like below...

By fixing this problem, I have changed the Angular Velocity always set to 0 so that it won't rotate after collide with objects.

After fixing the truck movement, it becomes normal like below...


2. The high score is not updated 

The previous High Score scene is always showing the high score to be 0 and not updated when player getting higher score...


And also for the Game Over scene, the score is not updated when player die without getting high score...


After fixing the problem the High Score scene is updated and I have created a new Game Over scene to have a reasonable response to the players when they die...



As the diagram(New Game Over Scene) above shows, it tells the player how much they score in this game and compare with the high score.

3. The shield doesn't protect the truck from enemies attack.

Initially, when the shield hit the Undead King (which is one of the monsters can be killed only by shield), it will deduct the player's health. I have fixed that as the GIF below shows...

Suggestion to make game better:

From the pie chart, we noticed major testers feel enjoyable while playing the game, but there are suggestions to make the game better...


From the first feedback, I have added the sound effect to my game:

Enemy killed sound reference : https://opengameart.org/content/5-break-crunch-impacts

background music (while playing):

CREEPYTOWN from : https://soundimage.org/horror-2/

background music (menu):

PIXEL DRAMA from : https://soundimage.org/looping-music/

From second and last feedback which suggesting to regenerate the shield after the shield destroyed:

I won't add in this feature as I have a function to hide shield by pressing 'H' button, the shield will not regenerate if the player didn't protect it well. The destroyed shield will be the punishment for the player to make this game more challenging . When they lost their shield, they should run away from the enemies which they can't kill and only searching for the enemies which is able to kill.


Lastly, I would like say thank you to the third and fourth feedback which giving me a lot encouragement and affirmation.

Also I would like to say thank you to all testers and my tutor for spending time to play my game and giving meaningful feedbacks for the game.

I have learned a lot from making this game, and getting a lot of helps from my classmates and tutor, this will be the end of my last devlog and I hope you enjoy reading all my devlogs and learn something from them.

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